﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DC2010.Objects;
using DC2010.Objects.Base;
using DC2010.Objects.Common;
using DC2010.Objects.Data;

namespace DC2010.Effects
{
    public class I_ReduceTargetDefense : EffectLogic
    {
        public I_ReduceTargetDefense(EffectData ed)
            : base(ed)
        {
            ShortName = "REDUCE TARGET DEFENSE";
            LongName = "Reduces target defense";
            Id = "I_REDUCE_TARGET_DEFENSE_EFFECT";
            EffectType = EffectType.Instant;
        }

        public override void Instant(BaseObject aInvoker, BaseObject aTarget)
        {
            if ((aInvoker is CreatureData) && (aTarget is CreatureData))
            {
                CreatureData aC1 = (CreatureData)aInvoker;
                CreatureData aC2 = (CreatureData)aTarget;
            }

            base.Instant(aInvoker, aTarget);
        }

    }
}
